![]() ![]() I kinda wish that I could see from the banner if something was missing but like I said. My biggest complaint about that objective is that I nearly always forget to rush just ONE wave somewhere in the middle and have to repeat with my brain turned on. Color Blind Mode It seems odd to have the objectives in a green and red. ![]() It's extremely well implemented and intuitive. The tiles will return to their normal grey color and you can continue to "rush" waves without the wrath modifiers.or let waves release at their regular pace again. This guide will hopefully shed some light in the dark recesses and present a basic understanding of the game, how to progress and how to. It can be daunting when first encountering this labrynth of endless options. Edit (A third game), not the current dw2 one. Dungeon Warfare 2 is a pretty extensive Tower Defense game with a TON of options, maps, rewards, runes, skills and more. But the first poster asked about the THIRD game. I kinda wish that I could see from the banner if something was missing but like I said this may not be a 'bug' but seems like a nice addition. The only thing that I could really see done with DW2 itself is a few relatively minor fixes here/there, but its otherwise Feature Complete and pretty much finished - which to some people means 'Dead game'. The wrath levels will diminish if you fail to keep rushing in quick succession. It seems odd to have the objectives in a green and red. There are multiple tiers of wrath as indicated by the colors the wave-tiles turn when you keep releasing early. ![]() Rushing multiple waves in quick succession generates WRATH which not only releases the wave early, but increases traits of the mobs comming out. Alternatively use the hotkey you've bound to it. You can mouse-click the tile prematurely to "rush" the wave and release it early. When a "wave number tile" reaches the bottom of the screen, that wave of mobs is released. This chapter is a collection of loose tricks and strategies I learned and collected throughout the game, with my gameplay goals (gaining the best items, lots of gems, beat the most levels, gain a lot experience etc.). On the left of the screen is the wave-o-meter that slowly slides down the screen. Chapter 1: The Dungeon Master's Quick-Tips. ![]()
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